Hit Point Calculator 5e

Calculate hit points for D&D 5e characters based on class, level, and Constitution modifier.

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How to use this tool?

Follow these steps to calculate your character's hit points in D&D 5e:

  1. Select your class from the dropdown. Options are: Barbarian (d12), Fighter/Paladin/Ranger (d10), Cleric/Druid/Monk/Rogue/Warlock (d8), or Sorcerer/Wizard (d6).
  2. Enter your character's level (1–20) in the "Level" field.
  3. Enter your Constitution modifier (between -5 and +10) in the "Constitution Modifier" field.
  4. Click "Calculate HP" to see the result.

The calculator uses the standard D&D 5e formula: max hit die + (level - 1) × average hit die + level × Con modifier. The result shows your total hit points, and the formula used is displayed below for verification.

Note: All inputs must be valid numbers within the specified ranges. Invalid entries will show a red error border.

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Frequently Asked Questions

At 1st level, you gain the maximum of your class's hit die plus your Constitution modifier. For each level after 1st, you gain the average (rounded up) of your hit die plus your Constitution modifier. This calculator uses the average values (e.g., d12 average is 7, d10 is 6, d8 is 5, d6 is 4).

You can input negative values down to -5. The calculator will subtract that amount per level. However, your hit points cannot be reduced below 1 per level due to a negative modifier (this calculator does not enforce that minimum, so adjust accordingly).

No, it only calculates base HP from class, level, and Constitution. You can manually add bonuses like Tough (+2 HP per level) to the result.

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José de Castro

José de Castro

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